crimsonbunny
16 Votes in Poll
16 Votes in Poll
I think Cocoa has something called 'lagophthalmos' which is when one of your eyes won't fully blink, (idk I googled it bro-) but in her blinking, attack, and normal her right eye never closes.
Normal face obviously,
Attack face,
And blinking face. Her right eye just doesn't close, fully anyway. But what are your thoughts?
AHHH COCOA MONSTER!!! Ngl I was pretty hyped to draw her, I'm really proud of her design. Hopefully she's not too op, I wanted to make her semi lethal since the lore note indicated that she had a possibility of becoming a main. I based her off of chocolate melting temperatures, Us, and other slasher villians
TW! I based Cocoa off of slasher villains like Jason and the slasher in Happy Deathday, so some uncanniness in her face. Also, lots of references to melting of chocolate, which leads to some stretched anatomy. Also a rabbit skull!
Cocoa's body + blades
Cocoa's emotion chart:
Spawning:
Main Cocoa is a variant who has a chance to replace her normal twisted counterpart after floor 5. Cocoa has a higher chance to spawn on kitchen levels, easter levels, and any level with glitched or otherwise corrupted segments. This therefore means that she has a higher probability to spawn on Golden Floors, more than many other variants. She will also experience a higher spawn chance if Lethal Bassie or Main Flyte (Drawing Twisteds as Main Twisteds: Flyte) also spawn on the same floor, however this chance is fairly small. Lethal Bassie and Main Cocoa can only spawn together in the Greenhouse Golden Floor (Different from the Garden, the Greenhouse is a holiday floor)
Traps:
Cocoa will spawn with traps; 2 on small floors, 4 on large floors (character floors like Astro’s Room normally), 8 on small Golden Floors (Library, Food Court, Warehouse, etc), and 12 on large Golden Floors (Any Character golden floor, Office, Garden, Devan’s Labyrinth, etc).
Traps come in three forms, the first two will always spawn on doorways or narrow hallways, usually in rooms which have multiple entrances. They will change positions every 5 minutes if left undisturbed.
The first form is a harmless beaded trap. These traps take the form of white beads which line the bottom near the floor. Stepping on the beads will cause the necklace to fall apart, and emit a rattling noise as the beads roll away. This trap will attract any sound based twisted nearby (similar to a failed skill check), and alert Cocoa to its location.
The second is a tempered chocolate line, which is much smaller and harder to see. However, it will shine when exposed to light. If players activate this trap, they will be dunked with chocolate, alerting Cocoa and drastically slowing movement.
The final trap can spawn anywhere but can be seen hanging above any item (usually a valuable item like a medkit). Players can spot the trap hanging on the ceiling, or through the glinting animation it makes during a blackout. The item will also have a chocolate splotch beneath it. Taking this item will cause a chocolate mass, similar to a mace, with shards of glass and kitchen blades stuck into the ball, to drop on the player, dealing one damage and alerting Cocoa.
The first two can be encountered anywhere, with the second trap only appearing 15% of the time. The last trap only appears on Golden Rooms at around 5% every time traps change.
Mechanics:
Main Cocoa is a long, lanky, heavily stretched and distorted version of Cocoa, her body having apparently melted. She stands slightly taller than standing Main Flyte, even while slouched over. Her chest is sunken in, having melted to expose her empty insides. Her claws on her feet and hands are covered in ichor, and she carries two blades, known as her “Rabbit’s Ears” The blades are haphazardly fashioned from various garden supplies, kitchen supplies, and junk from the Spring Boutique map. Most notably, her neck is elongated and hanging semi-limply, with her head having been replaced by a lifeless, smiling chocolate bunny face, resembling the kinds of hollow chocolate rabbits you can get around easter. Her ears are dragged along the floor, melted to the point where they more resemble hair than ears.
When she first spawns in, Cocoa will emit heavy, padded footsteps, and muffled breathing, as if someone is breathing under a mask. Intermittently, especially as she grows angrier, she will drag her blades on the floor, leaving blackened marks similar to Finn, and emitting a high-pitched squealing sound.
Cocoa has very good vision, but only on her right side, her left side is very poor, meaning it is better to hide on her left than her right (the non-melting eye in her calm phase)
Cocoa will travel to any tampered trap and investigate the area. If she fails to find any player, she will rebuild the trap after one minute.
Cocoa has a unique rage mechanic, which is important to recognize and work with whenever possible. She has 4 phases: Calm, Frustrated, Enraged, and (Hopping) Mad, with each phase increasing her level of aggression and speed.
When she is in Calm, Cocoa’s idle pace is slow, around an idle common speed (Twisted Cosmo), and will pursue at around the speed of Twisted Poppy, with a similar patience (1.4, so just slightly lower)(This patience level carries throughout her rage states). Whenever Cocoa gets close enough to attack, she will raise her blades; right first, then left 2 seconds after. She will charge forward at a slightly faster pace, and hit twice. She will always hit twice, and toons, unless they are equipped with Bushy Bat, can get hit by both with no cooldown. This means that Cocoa can be lethal for mains if they are not dodging her hits (Although at this state she can be easily dodged by strafing to the left then right.) Her strike has a cooldown of 10 seconds (Although she can still hit at close range while in cooldown)
In order to change her mood, a player must duck out of her line of sight and lose her attention within the first 10 seconds of the chase or trigger her traps and get away without being spotted.
Frustrated increases her speed to slightly higher than Twisted Yatta, both in idle and agro. Her attack speed cooldown decreases to 8 seconds, and the speed at which she strikes her left blade after her right speeds up slightly, decreasing to 1.5 seconds. Players will know if she has entered Frustrated by her stomping the ground once, and her breathing sound effect growing more heavy. Her face will also begin to melt, allowing players to see the very tip of her true face, as well as her right eye.
Enraged will further increase her speed to slightly above Twisted Toodles, both in idle and agro, and her time she spends standing will decrease (Not quite Flutter levels, but close). Her attack speed lowers to 6 seconds, and the time it takes for the left blade to trigger is 1 second, making it much harder to dodge (meaning running when she begins to attack is important). She will stomp twice in this stage, and her animations will become more shaky and erratic. Her face is much more melted, allowing clearer visibility of her face and eye.
Mad is the last stage, and also the most dangerous. It is highly important that players try to prevent this phase as much as possible, similar to how players try to prevent Glisten. At this state, her speed is around Twisted Flyte (Slightly slower, about 15) in walk speed, and Twisted Pebble in run speed. Her attack speed is lowered to a mere 4 seconds, and her left blade attacks only 0.5 seconds after her right, making her front attack akin to a blender. Due to her speed and range, she is to be avoided by all but the fastest players. Her face has now fully melted off, revealing her true face, which is a mutated rabbit's skull. Her left eye is blind and bulging, nearly breaking her skull. She stomps three times when she enters this state.
When in her Mad phase, she will naturally return to Calm if she injures or kills a player, or naturally after 3 minutes of no interaction (agroing her will cause this internal timer to reset.)
If Cocoa deals lethal damage, she will use her twin blades to slice the player in two.
In order to ensure Cocoa never reaches Mad, players must both allow themselves to be spotted by Cocoa if they trigger a trap, and maintain a chase for over 10 seconds (This means that she must be continually chasing by a player, which means players can play hot potato with her of they so please by passing her from one player to another.) Players can tell if they have satisfied this requirement if they hear her take a deep breath, and see her slow down. At this point, she believes the player has fought hard enough, and sees their victory as a fair fight. This means that Cocoa should be distracted at all costs, as this prevents her from ever going Mad.
If Cocoa was already not Calm, doing this will cause her mask to repair itself, returning her one emotion back (For example, if she was Enraged, she will revert to Frustrated. Mad can also be reverted in this way, but it is much riskier due to her volatility.)
Interestingly, during Panic Mode, she actually doesn’t change at all, unlike most other twisteds. However, care should still be made to avoid her due to the danger mentioned previously, as well as potential for traps to spawn in doorways leading to the elevator.
Twisted Research:
“Cocoa wasn’t always like this, you know.
At one point she was a nice, friendly toon. Someone who aimed to help everyone in need. She cared deeply for everyone’s wellbeing.
And that was what killed her.
When she found out her fellow toon, Bassie, was talking to the wall, growing more and more reclusive and obsessive, of course she was worried.
She only wanted to help, contacting the humans in charge, hoping to give her the aid she deserved.
That night, she intervened, standing between Bassie and the hole in the kitchen wall.
However, all slights against the great MOTHER do not go unpunished.
Chocolate melts at 90 degrees Fahrenheit, 32 degrees Celsius. Even her shell, reinforced by ichor, could not withstand a heated pot, thrown from the oven stovetop to her face. Her body melted, then and there, reduced to a mess of melted chocolate and ichor. And poor… poor Bassie, helpless from the sidelines,
took her body
and buried her in the Greenhouse.
It’s a shame, though, that toons cannot be given the mercy of such a peaceful demise.
Cocoa wanders, maybe out of madness, maybe out of some further goal, a shell of her former self. Her personality has twisted into an antithesis; an impatient, bitter husk, hardened by the tragedies on the day she dug herself out of the ground, the day she saw what the MOTHER had done to her friend. Now she stalks, hunting for the shell of her former friend, intent on slaying the Queen of Shrikes, putting her out of her misery once and for all.
Keep out of her way, for she no longer recognises toons, seeing them as meer cowardly illusions by MOTHER. She failed to stop this tragedy once, and, even in madness, she won’t fail again.”
Trinket: Royal Icing Tripwire:
When equipped, a player can go up to any doorway and place down a tripwire (once per level). If a twisted or player walks through the tripwire, the player with the trinket will be able to see them (similar to a radar move like Mic Check or Night Light, but confined to a specific place)
Misc Facts:
On levels with Main Cocoa, Bon Bon items can spawn naturally.
Lethal Bassie and Main Cocoa will only both spawn together in the Greenhouse (THE SHRIKES CHURCH)
Main Cocoa will outright try to kill Main Flyte and Lethal Bassie. If Lethal Bassie spawns, Main Cocoa will become instantly Mad and only target Lethal Bassie. While players do not have to worry about being targeted by either Bassie or Cocoa during this event, the hitbox of them fighting deals lethal damage. Players will still have to worry about Cocoa’s traps and Bassie’s servants, however.
The battle between them will always end in a fake death for both of them, as one of the “chandeliers” will fall, crushing them both (they both live). There is no way to save either of them.
Cocoa is canonically aware and retains control, since her assassination by MOTHER causes her to resent her, and therefore fight control. However, she believes that all the toons are mere illusions set out by MOTHER to get her to falter on her mission.
There is a chance that Cocoa will falter when killing a player, this chance being higher if the player is an easter toon. Cocoa will still kill the player, but will then cry, increasing her attack cooldown as she crouches over the space the player used to be.
If Cocoa encounters Main Eggson (Drawing Twisteds as Main Twisteds: Eggson), she will stop and sit down next to his body, holding one of his limp hands in her claws.
Royal Icing Tripwire (sometimes called RIT), cannot detect twisteds which otherwise do not appear on a radar ability.
Rarely, if Cocoa spawns on a map with mirrors, enters Mad, and sees herself in a reflection or sees a poster with her on it, she will stop in front of it and begin to weep, touching the surface and her face. She will instantly return to Calm.
@-UziTheW0rkerDr0ne-
@Krystellawonderzz
@Helios.the.dreaded
@LordofRibs
@Your Local Aeries
@Imheretoexistcausewhynot
@BakingWithSprout
@SkylightTheSilly
@ZwevealiskA3
@RodgerTheEpicDetective
Ignore how it’s sideways i’ll fix that later
Also cocoas eye-ness
38 Votes in Poll
30 Votes in Poll
Here are mine:
I played as Yatta (Blossom Buddy skin) one of the floors was Twisted glisten/bobgoblin twisted allalalalallooeyLBOZOhahahaha and twisted shrimpo (I forgot who else was there) IT WAS A BLACKOUT, and I was getting tag-teamed by BIGBACKLBOZOLOOEYAKAANIDIOTWHOTHROWSGLISTENSINDEEPFRYER, GLISTEN AND SHRIMPO in panic.
Floor 20: EGaghahgahgahahahahahtwisted bassieeeeeeeeeeeeeeeeee, Twisted flyflyfyflyteneedsavaccineLBozocacahead, twisted dacocoanutnutisagiantnutifyoueattoomuchyougetveryfat and Twisted FINN were there in a blackout.
Floor 23: Warehouse floor; I had fossilberry + twisted peoepeepeppepepebbleakaheckrabiddoggy, SWIPER/Twisted Gigi and Poppy. GIGI KEPT STEALING MY EMERGENCY BOX OF CHOCOLATES AND I HAD TO USE MY MEDKITS BECAUSE OF THAT CRAZY DOGGY. Luckily there was no blackout.
I finally did it! After long time! Anyways.
(Imma say this is yet another bad art today bc of lost motivation. Thanks to the art block.)
Easter toons
Easter twisteds
] That basket is next. You can't run, you can't hi- [
I still haven't finished t dandy's reserch after months of playing+I barely finished cocos yestersday
I'd even go as far as to say that TWISTED BASSIE is arguably more common than Cocoa🥀🥀
38 Votes in Poll
Distractors be deleting their roblox accounts with this one